Just what the title says... I'm sticking it here, though, since things have been slow. Crap, I've lost count... It's down to about 35 days, I'll count again later.
Umm... I will now present to you the most beautiful thing I have ever seen. Enjoy!
::IN OTHER NEWS::
Light is a douche bag.
That is all.
Wednesday, January 27, 2010
Monday, January 11, 2010
Quick Update
What's today... the 11th? As of two days ago (or three, however you look at it), we are only two months from Final Fantasy XIII. Let the countdown begin!.... And also the saving, because I spent all my money and some of dad's to get ACII...... My bad.
Basically this is what you call "filler."
Basically this is what you call "filler."
Sunday, January 3, 2010
Assassin's Creed II Review
Let me start off by saying, "Wow." Just wow. Yeah. I JUST finished the game, as in, I finished it like 4 minutes ago, shut off the 360 and got on here. I'm still kind of in shock.
As far as the story goes, you play as 1) A guy named Desmond (set in 2012) and 2) Ezio Auditore, our assassin, from the late 1400's. So Desmond and some other people are running from this evil organization people (I really didn't pay much attention to his story. Ezio's is a lot better.) but they use this machine to have Desmond act out parts of Ezio's life. When I think about it, I'm not sure what the 15th century has to do with 2012, but whatever. It made sense to the developers. But throughout the game you get to experience this entire era, even down to the technology of Leonardo da Vinci and the Carnival of Venice. All while assassinating people, of course.
I'm not gonna spoil the ending, but I was a bit disappointed with how little room you had in Rome, and the ending was summed up by three words, straight from Desmond himself. "WTF." (And I don't mean Wisconsin Tourism Federation.)
OK, I lied. From what I can tell, it's basically like a 2012 "Oh no the world's gonna end" kinda thing, except apparently preventable by Desmond, but the game stops about 5 minutes after you hear that.
Controls were simple enough, you just had to figure some of them out first. My only complaint about them was I usually couldn't jump in the direction I wanted to and sometimes he would just sit there when I was trying to get him to move. And then there was the "Climbing in the Boat paradox"... Basically, though, that's my only problem with the game. Well, that, and when you get the best armor, the color doesn't change much on them. But I don't really have to have it anymore, so I could just go back to some of my old stuff...
Now the puzzles, don't get me started on that. Throughout the game, you'll find strange glyphs on some of the landmarks of Italy, and then you have to solve a puzzle to figure out part of "The Truth," which still makes no sense even after finding all the glyphs. But they really outdid their selves with the puzzles. By the last ones I found, I was having to cheat a little to figure out what the heck it wanted me to do. The brain exercise was nice, though.
Like many games, I may have finished the game, but I have not finished the game. I still have TONS of treasure to find and stuff like assassination contracts to do. Thankfully this isn't one of those evil games where after you fight the last boss-person-whatever, it never lets you go back to do anything ever again. Actually, after I skipped the credits, I appeared back at the Auditore's Villa. Thoughtful of them, huh?
Three main things stuck out most to me: story, design, and realism. Seriously, just about every person, event, and building in the game was or is real... At least it sounded like it. Either they did a crapload of research or they have a great imagination to have come up with all that. Seriously, go to Wikipedia and type in "Pazzi" and it'll sound just like the game. While the Auditore family might've just been made up, the Pazzi and Medici family actually existed. (I just looked at Wiki, nothing but an Italian province came up under their name, so I could be wrong.)
Educational value? Well, I learned how to think so far outside the box for puzzles that you're in a totally different box, the entire world might be one huge conspiracy, Leonardo da Vinci might've been gay, how to pimp Renaissance style, and many colorful swear words in Italian. Lovely.
Overall effect? Well, I've learned that I'm a pretty clumsy assassin, and the ending has left me a bit paranoid about history and, well, the rest of the world in general. Nonetheless, I would definitely recommend this game to just about anyone who already understood sex and the F word, cause I wouldn't want them to learn it from me.
And P.S., there are a MILLION extras. You can get Ezio's armor for your Avatar, a new dashboard, and DLC is coming out soon where you relive major events in Venice and Florence... As long as you've got internet connection. Maybe NOW I can talk dad into Live, cause now it's personal!
As far as the story goes, you play as 1) A guy named Desmond (set in 2012) and 2) Ezio Auditore, our assassin, from the late 1400's. So Desmond and some other people are running from this evil organization people (I really didn't pay much attention to his story. Ezio's is a lot better.) but they use this machine to have Desmond act out parts of Ezio's life. When I think about it, I'm not sure what the 15th century has to do with 2012, but whatever. It made sense to the developers. But throughout the game you get to experience this entire era, even down to the technology of Leonardo da Vinci and the Carnival of Venice. All while assassinating people, of course.
I'm not gonna spoil the ending, but I was a bit disappointed with how little room you had in Rome, and the ending was summed up by three words, straight from Desmond himself. "WTF." (And I don't mean Wisconsin Tourism Federation.)
OK, I lied. From what I can tell, it's basically like a 2012 "Oh no the world's gonna end" kinda thing, except apparently preventable by Desmond, but the game stops about 5 minutes after you hear that.
Controls were simple enough, you just had to figure some of them out first. My only complaint about them was I usually couldn't jump in the direction I wanted to and sometimes he would just sit there when I was trying to get him to move. And then there was the "Climbing in the Boat paradox"... Basically, though, that's my only problem with the game. Well, that, and when you get the best armor, the color doesn't change much on them. But I don't really have to have it anymore, so I could just go back to some of my old stuff...
Now the puzzles, don't get me started on that. Throughout the game, you'll find strange glyphs on some of the landmarks of Italy, and then you have to solve a puzzle to figure out part of "The Truth," which still makes no sense even after finding all the glyphs. But they really outdid their selves with the puzzles. By the last ones I found, I was having to cheat a little to figure out what the heck it wanted me to do. The brain exercise was nice, though.
Like many games, I may have finished the game, but I have not finished the game. I still have TONS of treasure to find and stuff like assassination contracts to do. Thankfully this isn't one of those evil games where after you fight the last boss-person-whatever, it never lets you go back to do anything ever again. Actually, after I skipped the credits, I appeared back at the Auditore's Villa. Thoughtful of them, huh?
Three main things stuck out most to me: story, design, and realism. Seriously, just about every person, event, and building in the game was or is real... At least it sounded like it. Either they did a crapload of research or they have a great imagination to have come up with all that. Seriously, go to Wikipedia and type in "Pazzi" and it'll sound just like the game. While the Auditore family might've just been made up, the Pazzi and Medici family actually existed. (I just looked at Wiki, nothing but an Italian province came up under their name, so I could be wrong.)
Educational value? Well, I learned how to think so far outside the box for puzzles that you're in a totally different box, the entire world might be one huge conspiracy, Leonardo da Vinci might've been gay, how to pimp Renaissance style, and many colorful swear words in Italian. Lovely.
Overall effect? Well, I've learned that I'm a pretty clumsy assassin, and the ending has left me a bit paranoid about history and, well, the rest of the world in general. Nonetheless, I would definitely recommend this game to just about anyone who already understood sex and the F word, cause I wouldn't want them to learn it from me.
And P.S., there are a MILLION extras. You can get Ezio's armor for your Avatar, a new dashboard, and DLC is coming out soon where you relive major events in Venice and Florence... As long as you've got internet connection. Maybe NOW I can talk dad into Live, cause now it's personal!
Labels:
2012,
Assassin's Creed,
Italy,
Renaissance,
review,
Ubisoft
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