What's today... the 11th? As of two days ago (or three, however you look at it), we are only two months from Final Fantasy XIII. Let the countdown begin!.... And also the saving, because I spent all my money and some of dad's to get ACII...... My bad.
Basically this is what you call "filler."
Monday, January 11, 2010
Sunday, January 3, 2010
Assassin's Creed II Review
Let me start off by saying, "Wow." Just wow. Yeah. I JUST finished the game, as in, I finished it like 4 minutes ago, shut off the 360 and got on here. I'm still kind of in shock.
As far as the story goes, you play as 1) A guy named Desmond (set in 2012) and 2) Ezio Auditore, our assassin, from the late 1400's. So Desmond and some other people are running from this evil organization people (I really didn't pay much attention to his story. Ezio's is a lot better.) but they use this machine to have Desmond act out parts of Ezio's life. When I think about it, I'm not sure what the 15th century has to do with 2012, but whatever. It made sense to the developers. But throughout the game you get to experience this entire era, even down to the technology of Leonardo da Vinci and the Carnival of Venice. All while assassinating people, of course.
I'm not gonna spoil the ending, but I was a bit disappointed with how little room you had in Rome, and the ending was summed up by three words, straight from Desmond himself. "WTF." (And I don't mean Wisconsin Tourism Federation.)
OK, I lied. From what I can tell, it's basically like a 2012 "Oh no the world's gonna end" kinda thing, except apparently preventable by Desmond, but the game stops about 5 minutes after you hear that.
Controls were simple enough, you just had to figure some of them out first. My only complaint about them was I usually couldn't jump in the direction I wanted to and sometimes he would just sit there when I was trying to get him to move. And then there was the "Climbing in the Boat paradox"... Basically, though, that's my only problem with the game. Well, that, and when you get the best armor, the color doesn't change much on them. But I don't really have to have it anymore, so I could just go back to some of my old stuff...
Now the puzzles, don't get me started on that. Throughout the game, you'll find strange glyphs on some of the landmarks of Italy, and then you have to solve a puzzle to figure out part of "The Truth," which still makes no sense even after finding all the glyphs. But they really outdid their selves with the puzzles. By the last ones I found, I was having to cheat a little to figure out what the heck it wanted me to do. The brain exercise was nice, though.
Like many games, I may have finished the game, but I have not finished the game. I still have TONS of treasure to find and stuff like assassination contracts to do. Thankfully this isn't one of those evil games where after you fight the last boss-person-whatever, it never lets you go back to do anything ever again. Actually, after I skipped the credits, I appeared back at the Auditore's Villa. Thoughtful of them, huh?
Three main things stuck out most to me: story, design, and realism. Seriously, just about every person, event, and building in the game was or is real... At least it sounded like it. Either they did a crapload of research or they have a great imagination to have come up with all that. Seriously, go to Wikipedia and type in "Pazzi" and it'll sound just like the game. While the Auditore family might've just been made up, the Pazzi and Medici family actually existed. (I just looked at Wiki, nothing but an Italian province came up under their name, so I could be wrong.)
Educational value? Well, I learned how to think so far outside the box for puzzles that you're in a totally different box, the entire world might be one huge conspiracy, Leonardo da Vinci might've been gay, how to pimp Renaissance style, and many colorful swear words in Italian. Lovely.
Overall effect? Well, I've learned that I'm a pretty clumsy assassin, and the ending has left me a bit paranoid about history and, well, the rest of the world in general. Nonetheless, I would definitely recommend this game to just about anyone who already understood sex and the F word, cause I wouldn't want them to learn it from me.
And P.S., there are a MILLION extras. You can get Ezio's armor for your Avatar, a new dashboard, and DLC is coming out soon where you relive major events in Venice and Florence... As long as you've got internet connection. Maybe NOW I can talk dad into Live, cause now it's personal!
As far as the story goes, you play as 1) A guy named Desmond (set in 2012) and 2) Ezio Auditore, our assassin, from the late 1400's. So Desmond and some other people are running from this evil organization people (I really didn't pay much attention to his story. Ezio's is a lot better.) but they use this machine to have Desmond act out parts of Ezio's life. When I think about it, I'm not sure what the 15th century has to do with 2012, but whatever. It made sense to the developers. But throughout the game you get to experience this entire era, even down to the technology of Leonardo da Vinci and the Carnival of Venice. All while assassinating people, of course.
I'm not gonna spoil the ending, but I was a bit disappointed with how little room you had in Rome, and the ending was summed up by three words, straight from Desmond himself. "WTF." (And I don't mean Wisconsin Tourism Federation.)
OK, I lied. From what I can tell, it's basically like a 2012 "Oh no the world's gonna end" kinda thing, except apparently preventable by Desmond, but the game stops about 5 minutes after you hear that.
Controls were simple enough, you just had to figure some of them out first. My only complaint about them was I usually couldn't jump in the direction I wanted to and sometimes he would just sit there when I was trying to get him to move. And then there was the "Climbing in the Boat paradox"... Basically, though, that's my only problem with the game. Well, that, and when you get the best armor, the color doesn't change much on them. But I don't really have to have it anymore, so I could just go back to some of my old stuff...
Now the puzzles, don't get me started on that. Throughout the game, you'll find strange glyphs on some of the landmarks of Italy, and then you have to solve a puzzle to figure out part of "The Truth," which still makes no sense even after finding all the glyphs. But they really outdid their selves with the puzzles. By the last ones I found, I was having to cheat a little to figure out what the heck it wanted me to do. The brain exercise was nice, though.
Like many games, I may have finished the game, but I have not finished the game. I still have TONS of treasure to find and stuff like assassination contracts to do. Thankfully this isn't one of those evil games where after you fight the last boss-person-whatever, it never lets you go back to do anything ever again. Actually, after I skipped the credits, I appeared back at the Auditore's Villa. Thoughtful of them, huh?
Three main things stuck out most to me: story, design, and realism. Seriously, just about every person, event, and building in the game was or is real... At least it sounded like it. Either they did a crapload of research or they have a great imagination to have come up with all that. Seriously, go to Wikipedia and type in "Pazzi" and it'll sound just like the game. While the Auditore family might've just been made up, the Pazzi and Medici family actually existed. (I just looked at Wiki, nothing but an Italian province came up under their name, so I could be wrong.)
Educational value? Well, I learned how to think so far outside the box for puzzles that you're in a totally different box, the entire world might be one huge conspiracy, Leonardo da Vinci might've been gay, how to pimp Renaissance style, and many colorful swear words in Italian. Lovely.
Overall effect? Well, I've learned that I'm a pretty clumsy assassin, and the ending has left me a bit paranoid about history and, well, the rest of the world in general. Nonetheless, I would definitely recommend this game to just about anyone who already understood sex and the F word, cause I wouldn't want them to learn it from me.
And P.S., there are a MILLION extras. You can get Ezio's armor for your Avatar, a new dashboard, and DLC is coming out soon where you relive major events in Venice and Florence... As long as you've got internet connection. Maybe NOW I can talk dad into Live, cause now it's personal!
Labels:
2012,
Assassin's Creed,
Italy,
Renaissance,
review,
Ubisoft
Tuesday, December 22, 2009
YTC: Hard Game's Night
I found this on Halolz and it was all EPIC WIN and stuff and stuff. It's Beatles meets Left 4 Dead, what could be better than 60's music and zombies? My favorite part's probably the bit about the witch. Oh, and here's the real song, in case you were wondering. Happy gaming!
Wednesday, December 16, 2009
More Batman
K, get this -- there's gonna be an Arkham Asylum 2. Don't get me wrong, I love Batman, but come on! Two? Already?! I've barely scratched the surface of the first game!... Then again, it'll probably take two years for it to even come out. Well, time to get on with the first. -dusts off 360 controller-
And I found this interesting, too... IGN's 360 game of the year was Assassin's Creed II. Sure, I'll admit, I haven't played anything dealing with Assassin's Creed, but I'd see the ad just about every time I'd go to YouTube and think, "DANG, that looks like a good game!" but other than that it didn't really cross my mind. While I'm in the mood for checkin' into games, might as well go look at it, too.
And I found this interesting, too... IGN's 360 game of the year was Assassin's Creed II. Sure, I'll admit, I haven't played anything dealing with Assassin's Creed, but I'd see the ad just about every time I'd go to YouTube and think, "DANG, that looks like a good game!" but other than that it didn't really cross my mind. While I'm in the mood for checkin' into games, might as well go look at it, too.
Monday, December 14, 2009
Rules for life? Play Left 4 Dead...
Yeah, sorry, this is a quick one. I feel like crap today and, well, saw this picture on Halolz and felt like it needed some attention. Still haven't gotten around to playing L4D, but hey, I understand it. If I felt better right now, I'd have laughed so hard when I first saw this... But it is comforting to know I'd survive a zombie apocalypse.
Saturday, December 5, 2009
WoW and robots?!
First weird thing I heard recently was that a man actually beat World of Warcraft. I asked myself, "How do you BEAT an online game?" Apparently by doing almost 1,000 quests. I'm not gonna argue.
OK, I'll admit this isn't really something to do with games, but it was pretty cool. Last night my dad found a video of a breakdancing robot! It was all cute and gangster and stuff.
Yeah, it's close to noon so I just got up... Not much remembering going on...
OK, I'll admit this isn't really something to do with games, but it was pretty cool. Last night my dad found a video of a breakdancing robot! It was all cute and gangster and stuff.
Yeah, it's close to noon so I just got up... Not much remembering going on...
Wednesday, December 2, 2009
Zelda on Wii?!
Sure, we've all thought about it -- a full-fledged LoZ made specifically for the Wii.... (Cause let's be honest with ourselves, TP was geared towards the GameCube.) Well, YouTube or IGN it, cause the Zelda producer just had an interview where it was mentioned. It'll use the Wii Motion Plus, which means it should be calibrated pretty good, and they're changing up the gameplay (hopefully for the better). This is good and bad news to me, since I'd love to see a new Zelda come out, but I have no Wii. More should be known about it at E3 next year... -marks calendar-
And for those of you (like me) who finished TP waaaay too early, there's a new DS game coming out the 7th, Spirit Tracks.
And for those of you (like me) who finished TP waaaay too early, there's a new DS game coming out the 7th, Spirit Tracks.
Subscribe to:
Posts (Atom)
